I’m an artist and designer with a broad range of creative and technical skills. I specialize in user experience, visual design, and motion graphics. From video games to mobile apps, I have designed interactive experiences for millions of customers across numerous platforms.
In 2011 I helped launch Delicious Empire, a small team that provides creative services for large and small companies. We specializes in motion graphics, branding, and interactive design.
See what we're up to at deliciousempire.com
At Carrot I provided design leadership for a novel new product in the health space. I wore a lot of hats at Carrot but I primarily focused on the design of the Pivot iOS and Android application which works in conjunction with Carrot's FDA-cleared mobile breath sensor. I worked directly with leadership, product, design, and engineering.
Learn more about my work at Carrot.
I worked directly with Perforce's design team providing interaction and visual design on several of Perforce's core products including overhauling P4V and assisting in the design of Helix Swarm.
I was excited to be a design lead for Myriad on the Puma phone and worked directly with engineers at Sagem Wireless and designers at Puma. I provided both user experience and visual design on several mobile products for an international mobile market, I regularly traveled abroad to work directly with clients and partners.
I worked on Openwave’s suite of products including their mobile browser and messaging platform. I worked directly with the user experience team and collaborated with design and engineering resources locally and abroad. While at Openwave I designed the first touch interface for their mobile browser.
I oversaw a team of artists and worked closely with the engineering team in the development of mobile applications for major motion pictures studios, game companies, magazines, and news organizations. While with Mobile Greetings, I shipped over 25 Brew and numerous J2ME applications through various carriers including Verizon, Sprint, and AT&T. I was also responsible for overseeing the creation of marketing materials and demo applications to assist the sales team in the acquisition of new business.
I assisted Star Island with the development of their website and provided graphic design for a variety of promotional materials including flyers, brochures, and posters.
I worked with Moxie Method’s creative director and brand manager to produce interactive multimedia applications including rich media websites and marketing collateral.
I consulted with Swirl on several projects working with their team to create interactive multimedia applications including rich media websites, kiosks, interactive DVDs, and other marketing collateral.
I worked closely with the engineering team modeling a 3d world with buildings and objects in Maya which was applied to the RenderWare game engine to create a demo massively multiplayer online role playing game that was later developed as Gods and Heros.
At Blam I was responsible for creating and managing 2d and 3d game art and assets, brainstorming game designs, creating storyboards to pitch game ideas and concepts, maintaining the company website, providing logo treatments, and updating company print material. Published numerous web and mobile games as well as assisted in the development of console games for PlayStation and Nintendo 64.
I tutored design labs for Jane Veeder (Design Dept Head) twice a week for multiple semesters; helped students understand the fundamentals of 2d animation, interactive interface design, and the use of Flash, Photoshop, and Dreamweaver.
I trained individuals injured and unable to continue in their current careers in Flash, Photoshop, and Dreamweaver in an effort to assist them in transitioning to a new vocation.