I'm a product designer with over two decades of hands-on experience crafting exceptional user experiences across various platforms, including games, web, mobile, and print. I've had the privilege of collaborating with a diverse range of large corporations and nimble startups, bringing innovation, creativity, and a user-centric approach to every project.
I also love to build things. I recently finished my second tiny trailer. Check it out here.
In my role at Fondo, I collaborate closely with the company's executive leadership, product development team, and engineering staff to deliver comprehensive design solutions for both client-facing products and internal toolsets. I am responsible for creating high-fidelity prototypes, screen designs, user flows, and all essential visual design assets to support the organization's objectives.
In 2011 I helped launch Delicious Empire, a motion graphics and design company that provides creative services for large and small companies alike. We specializes in motion graphics, branding, and interactive design.
I recently completed motions graphics for the Abbot Academy Fund's documentry, Dream It, Do It | The Abbot Academy Fund’s First 50 Years.
See what else we're up to at deliciousempire.com
I was drawn to Gaja Health because of their mission, they are a small team working hard to build a platform to help underserved communities live healthier lives by connecting them with trusted health advocates from within their community.
As Gaja I provided a wide range of services including user experience, user research, product design, branding, mobile design, web design and development, motion graphics, and more.
I collaborated closely with Agilent's cross-functional team to conceptualize and craft an e-commerce solution tailored for end users, enabling them to personalize and procure CRISPR gRNA sequences. My role encompassed the development of precise screen designs, the creation of a comprehensive interactive prototype, and the provision of essential visual assets. These efforts were integral in ensuring the seamless implementation of our design vision by the development team.
During my tenure at Carrot, I assumed a pivotal role in providing design leadership for an innovative smoking cessation product. My primary focus centered on the development, refinement and enhancement of the Pivot iOS and Android application, a crucial component that collaborates seamlessly with Carrot's FDA-cleared mobile breath sensor to facilitate addiction intervention and recovery. My responsibilities involved direct collaboration with the executive leadership, product management, design teams, and engineering professionals to drive the project's success.
I collaborated directly with Perforce's design team, contributing my expertise in interaction and visual design to enhance multiple core products within Perforce's portfolio. My role involved a comprehensive redesign of P4V and active participation in shaping the design direction of Helix Swarm, aligning these initiatives with Perforce's strategic objectives.
I assumed the role of Design Lead for Myriad, where I had the privilege of collaborating closely with engineers at Sagem Wireless and designers at Puma. My responsibilities encompassed the dual facets of user experience and visual design across a range of mobile products tailored for the global mobile market. My commitment to the role extended to frequent international travel, enabling me to engage directly with clients and partners to ensure the success of our projects.
I contributed to the development of Openwave's suite of products, which encompassed their mobile browser and messaging platform. My role involved direct engagement with the user experience team and close collaboration with design and engineering teams both domestically and internationally. Notably, during my tenure at Openwave, I was responsible for pioneering the initial touch interface design for their mobile browser.
I assumed a leadership role, managing a team of artists while closely collaborating with the engineering team to spearhead the development of mobile applications for prominent motion picture studios, gaming companies, magazines, and news organizations. During my tenure at Mobile Greetings, I successfully launched more than 25 Brew and multiple J2ME applications, distributing them through various carriers such as Verizon, Sprint, and AT&T. My responsibilities extended to the supervision of marketing material creation and the development of demonstration applications aimed at equipping the sales team for the acquisition of new business opportunities.
I assisted Star Island with the development of their website and provided graphic design for a variety of promotional materials including flyers, brochures, and posters.
I provided consultancy services in collaboration with Moxie Method's Creative Director and Brand Manager, contributing to the creation of interactive multimedia applications. This encompassed the development of rich media websites and the design of comprehensive marketing collateral.
I engaged in consultancy with Swirl, collaborating with their team on multiple projects centered around the conception and execution of interactive multimedia applications. These endeavors encompassed the development of rich media websites, interactive kiosks, dynamic DVDs, and various marketing collateral materials.
I worked closely with the engineering team modeling a 3d world with buildings and objects in Maya which was applied to the RenderWare game engine to create a demo massively multiplayer online role playing game.
During my tenure at Blam!, I assumed a multifaceted role and undertook the creation and oversight of 2D and 3D game art and assets, contributed to the ideation of game designs, developed storyboards to effectively pitch game concepts, managed the company website, administered logo treatments, and executed updates for company print materials. My contributions extended to the successful release of numerous web and mobile games, along with active involvement in the development of console games for platforms including PlayStation and Nintendo 64.
I studied the Industrial Arts through the Design Department at SFSU focusing on multimedia and digital design.
During this time I was also a teachers assistant for Jane Veeder running software design labs in Flash, Photoshop, and Dreamweaver.