I’m an artist and designer with a broad range of creative and technical skills and 20+ years of experience in product design and development. I specialize in product design, user experience, interaction design, and motion graphics. From video games to mobile apps, I have created interactive experiences for millions of customers across numerous platforms.
I was drawn to Gaja Health by their mission, they are a small team working hard to build a platform to help underserved communities live
healthier lives by connecting them with trusted health advocates from within their community.
Gaja Health is currently in start-up mode and at the moment I'm the sole designer providing a wide range of design services including user experience, user research, product design, branding, mobile design, web design and development, motion graphics, and more. I'm their one stop design shop.
In 2011 I helped launch Delicious Empire, a small team that provides creative services for large and
small companies. We specializes in motion graphics, branding, and interactive design.
See what we're up to at deliciousempire.com
I worked with the Agilent team on the design of their new CRISPR sgRNA eCommerce site. I met regularly with the team providing user experience expertise and design deliverables included user flows, pixel-perfect screen designs, and an interactive Figma prototype for testing usability and to share the product vision and direction with relevant stakeholders.
At Carrot I provided design leadership for a novel new product in the health space. I wore a lot of hats at Carrot but I primarily focused on the design of the Pivot iOS and Android application which works in conjunction with Carrot's FDA-cleared mobile breath sensor. I worked directly with leadership, product, design, and engineering.
I worked directly with Perforce's design team providing interaction and visual design on several of Perforce's core products including overhauling P4V and assisting in the design of Helix Swarm.
I was excited to be a design lead for Myriad on the Puma phone and worked directly with engineers at Sagem Wireless and designers at Puma. I provided both user experience and visual design on several mobile products for an international mobile market, I regularly traveled abroad to work directly with clients and partners.
I worked on Openwave’s suite of products including their mobile browser and messaging platform. I worked directly with the user experience team and collaborated with design and engineering resources locally and abroad. While at Openwave I designed the first touch interface for their mobile browser.
I oversaw a team of artists and worked closely with the engineering team in the development of mobile applications for major motion pictures studios, game companies, magazines, and news organizations. While with Mobile Greetings, I shipped over 25 Brew and numerous J2ME applications through various carriers including Verizon, Sprint, and AT&T. I was also responsible for overseeing the creation of marketing materials and demo applications to assist the sales team in the acquisition of new business.
I assisted Star Island with the development of their website and provided graphic design for a variety of promotional materials including flyers, brochures, and posters.
I worked with Moxie Method’s creative director and brand manager to produce interactive multimedia applications including rich media websites and marketing collateral.
I consulted with Swirl on several projects working with their team to create interactive multimedia applications including rich media websites, kiosks, interactive DVDs, and other marketing collateral.
I worked closely with the engineering team modeling a 3d world with buildings and objects in Maya which was applied to the RenderWare game engine to create a demo massively multiplayer online role playing game.
At Blam I was responsible for creating and managing 2d and 3d game art and assets, brainstorming game designs, creating storyboards to pitch game ideas and concepts, maintaining the company website, providing logo treatments, and updating company print material. Published numerous web and mobile games as well as assisted in the development of console games for PlayStation and Nintendo 64.
I studied the Industrial Arts through the Design Department at SFSU focusing on multimedia and digital design.
During this time I was also a teachers assistant for Jane Veeder running software design labs tin Flash, Photoshop, and Dreamweaver.