img

Hi, my name is Chris.


I’m an artist and designer with a broad range of creative and technical skills and 20+ years of experience in product design and development. I specialize in product design, user experience, interaction design, and motion graphics. From video games to mobile apps, I have created interactive experiences for millions of customers across numerous platforms.

Current Project

Gaja Health

2020 - Current | Contract, Head of Design

I was drawn to Gaja Health by their mission, they are a small team working hard to build a platform to help underserved communities live healthier lives by connecting them with trusted health advocates from within their community.

Gaja Health is currently in start-up mode and at the moment I'm the sole designer providing a wide range of design services including user experience, user research, product design, branding, mobile design, web design and development, motion graphics, and more. I'm their one stop design shop.

Learn more


Ongoing Involvement

Delicious Empire

2011 - Current | Principal, Design

In 2011 I helped launch Delicious Empire, a small team that provides creative services for large and small companies. We specializes in motion graphics, branding, and interactive design.

See what we're up to at deliciousempire.com



Previous Adventures

Agilent Technologies

2020 - 2021 | Contract, User Experience Design

I worked with the Agilent team on the design of their new CRISPR sgRNA eCommerce site. I met regularly with the team providing user experience expertise and design deliverables included user flows, pixel-perfect screen designs, and an interactive Figma prototype for testing usability and to share the product vision and direction with relevant stakeholders.

Learn more


Carrot, Inc

2015 - 2019 | Lead Product Design

At Carrot I provided design leadership for a novel new product in the health space. I wore a lot of hats at Carrot but I primarily focused on the design of the Pivot iOS and Android application which works in conjunction with Carrot's FDA-cleared mobile breath sensor. I worked directly with leadership, product, design, and engineering.

Learn more


Perforce

2012 – 2015 | Senior UX and Visual Design

I worked directly with Perforce's design team providing interaction and visual design on several of Perforce's core products including overhauling P4V and assisting in the design of Helix Swarm.


Myriad Group

2008 – 2011 | Principal UX and Visual Design

I was excited to be a design lead for Myriad on the Puma phone and worked directly with engineers at Sagem Wireless and designers at Puma. I provided both user experience and visual design on several mobile products for an international mobile market, I regularly traveled abroad to work directly with clients and partners.


Openwave System Inc.

2007 – 2008 | Senior UX and Visual Design

I worked on Openwave’s suite of products including their mobile browser and messaging platform. I worked directly with the user experience team and collaborated with design and engineering resources locally and abroad. While at Openwave I designed the first touch interface for their mobile browser.


Mobile Greetings

2005 – 2007 | Art Director

I oversaw a team of artists and worked closely with the engineering team in the development of mobile applications for major motion pictures studios, game companies, magazines, and news organizations. While with Mobile Greetings, I shipped over 25 Brew and numerous J2ME applications through various carriers including Verizon, Sprint, and AT&T. I was also responsible for overseeing the creation of marketing materials and demo applications to assist the sales team in the acquisition of new business.



From 2002 – 2005 I worked as a freelance designer with several companies:

Star Island

2004 – 2005 | Graphic Design & Web Development

I assisted Star Island with the development of their website and provided graphic design for a variety of promotional materials including flyers, brochures, and posters.


Moxie Method

2003 – 2005 | Multimedia Design

I worked with Moxie Method’s creative director and brand manager to produce interactive multimedia applications including rich media websites and marketing collateral.


Swirl

2003 – 2005 | Multimedia Design

I consulted with Swirl on several projects working with their team to create interactive multimedia applications including rich media websites, kiosks, interactive DVDs, and other marketing collateral.


Perpetual Entertainment

2002 – 2003 | 3d Game Artist

I worked closely with the engineering team modeling a 3d world with buildings and objects in Maya which was applied to the RenderWare game engine to create a demo massively multiplayer online role playing game.


Blam! Video Game Development

1999 – 2002 | Art Lead

At Blam I was responsible for creating and managing 2d and 3d game art and assets, brainstorming game designs, creating storyboards to pitch game ideas and concepts, maintaining the company website, providing logo treatments, and updating company print material. Published numerous web and mobile games as well as assisted in the development of console games for PlayStation and Nintendo 64.



Education

San Francisco State University

1996 - 2001 | Industrial Arts

I studied the Industrial Arts through the Design Department at SFSU focusing on multimedia and digital design.

During this time I was also a teachers assistant for Jane Veeder running software design labs tin Flash, Photoshop, and Dreamweaver.